
“Movin’ On Up” is a Gears of War level in which Marcus Fenix must work his through an apartment building to the roof in order to catch a ride on a Raven and escape the city. Marcus must explore each floor to find the right path up while various a variety of enemies.

“On The Boardwalk” is a Half-Life 2: Episode 2 level designed as a change of pace from the normal combative levels. In this level, Gordon has made his way down to the beach, and finds himself trapped inside a strange carnival where he must win four non-combat carnival games in order to be set free.

“Warehouse 16″ is a Gears of War level in which Marcus Fenix must navigate his way past guards and spotlights and then through a well-lit and enemy-filled warehouse to meet with the rest of Delta squad and evacuate the area by helicopter.

“Rescue at the Farmhouse” is a level created using the Garden of Eden Creation Kit (GECK) to be played in Fallout 3. Accessed from the main game world, it involved the player’s quest to either save or destroy a family in a hidden valley beset by raiders and supermutants.

“Tiamat” is a first-person shooter created in the Unreal Development Kit. This game was designed to be a short boss fight in which the player faced a dragon from a ship’s deck with various weapons.

“Monster Mafia” is a co-operative twin-stick shooter set in a 1930s detective style with monsters portraying various mobster stereotypes developed in the Unreal Development Kit.