Frozen Peak
Gears of War - Small Environments
Movin' On Up
Warehouse 16
Frozen Peak
Frozen Peak

“Frozen Peak” is a level designed for The Elder Scrolls V: Skyrim in which the player helps a mysterious ghost reclaim his honor by gathering his scattered remains and vanquishing the enemy that left him in his incorporeal state.  The player learns of a mystery along the way, leading to a surprising final encounter.

Gears of War – Small Environments
Gears of War - Small Environments

These are two simple environmental designs based in Gears of War.  Each is a small playspace, enough to move around in and also face a minor combat sequence, if desired.  These show some various lighting techniques and some of my level design philosophy, which is to all players the freedom to explore and experience something unique.

Movin’ On Up
Movin' On Up

“Movin’ On Up” is a Gears of War level in which Marcus Fenix must work his through an apartment building to the roof in order to catch a ride on a Raven and escape the city.  Marcus must explore each floor to find the right path to the roof while surviving combat with a variety of enemies.

Warehouse 16
Warehouse 16

“Warehouse 16″ is a Gears of War level in which Marcus Fenix must navigate his way past guards and spotlights and then through a well-lit and enemy-filled warehouse to meet with the rest of Delta squad and evacuate the area by helicopter.

On The Boardwalk
On The Boardwalk

“On The Boardwalk” is a Half-Life 2: Episode 2 level designed as a change of pace from the normal combative levels.  In this level, Gordon has made his way down to the beach, and finds himself trapped inside a strange carnival where he must win four non-combat carnival games in order to be set free.

Monster Mafia
Monster Mafia

“Monster Mafia” is a co-operative twin-stick shooter set in a 1930s detective style with monsters portraying various mobster stereotypes developed in the Unreal Development Kit.